Faith
"…a woman that feareth the LORD, she shall be praised."PROVERBS 31:30
Reverence and trust in God lived out on the field.
EARNED BY: Character, integrity, servanthood.
The Forge Valor Way
The honor system at the heart of Forge Valor. Each virtue is earned, never given - recognized by coaches, locked to the player forever, and built into a story that compounds across seasons.
Phase I, The Six
Each Spartan can earn each of these once, ever. When she does, she keeps it for life.
"…a woman that feareth the LORD, she shall be praised."PROVERBS 31:30
Reverence and trust in God lived out on the field.
EARNED BY: Character, integrity, servanthood.
"Fear thou not; for I am with thee…"ISAIAH 41:10
Facing fear and pressure without flinching.
EARNED BY: Adversity, performance under pressure, trying new positions, composure after a setback.
"She girdeth herself with strength…"PROVERBS 31:17
Perseverance and disciplined toughness.
EARNED BY: Perseverance, work ethic, toughness.
"She openeth her mouth with wisdom."PROVERBS 31:26
Game IQ, coachability, the right play at the right time.
EARNED BY: Coachability, softball IQ, smart play.
"By humility and the fear of the LORD…"PROVERBS 22:4
Deflecting credit; lifting teammates.
EARNED BY: Deflecting credit, lifting teammates, graciousness in a loss, accepting correction.
"…eateth not the bread of idleness."PROVERBS 31:27
The little things, every rep, every practice.
EARNED BY: Hustle, attendance, doing the little things.
Phase II, The Capstone
"…let him be your minister."MATTHEW 20:26
The capstone. Earned only after the other six.
UNLOCKS WHEN: All six character virtues have been earned. Locked in the database, there are no shortcuts.
The Highest Honor
"Her children arise up, and call her blessed…"PROVERBS 31:28
The highest honor. One per team, per season.
One per team. One per season. Not necessarily the best player, the Spartan who most fully embodies who we are.

The Tradition
Every Spartan's story is told on a helmet, a War Helmet graphic that fills in as virtues are earned. Year one she earns stickers; year two they become patches; by year three she walks onto the field as a captain. The story travels with the player, not the season.